
Unity Version Control, formerly known as Unity Plastic SCM, is a version control and source code management tool for artists and programmers. It offers a scalable and engine-agnostic platform for better cross-discipline collaboration. To get started with Unity Version Control, users need to connect their Unity ID and select or create a new organization. This can be done by opening Unity Version Control in Unity and clicking the icon in the toolbar on the top right. After completing the setup, users can log in or sign up, and Unity Version Control will automatically connect to their Unity ID. The next step is to select the preferred workspace, with the Plastic workspace designed for programmers and the Gluon workspace for artists. Once the initial asset check-in is complete, users can start creating with Version Control for Unity.
| Characteristics | Values |
|---|---|
| How to create a Unity Organization | Head over to the Unity Teams Organization tab and click "Add new" at the top right corner. Enter the desired name and select the industry dropdown on the right. |
| How to link an existing repository | Click on the ellipsis beside the Repository Name field and choose from existing Unity repositories on Plastic SCM. |
| Choosing a workspace | Choose between the Plastic workspace (for programmers, game/level designers, and technical artists) and the Gluon workspace (for checking in work and syncing with teammates). |
| Inviting new members | Click on the gear icon at the top right of the Plastic SCM window and select "Invite Members to Workspace". Add new users, resend invitations, and set permissions. |
| Logging in | Log in with your Unity ID or with a Plastic SCM account. |
| Creating a workspace | Select the directory path corresponding to your Unity project's root if the files are already on your machine, or choose any location to create your workspace if the files are not on your machine. |
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What You'll Learn

Create a Unity Organisation
Unity Organisations are a way of organizing your projects and licenses through the Unity website. They also serve other functions, such as holding your subscription purchases. To create a Unity Organisation, follow these steps:
Firstly, head to the Unity Teams Organization tab and ensure you are logged in with your Unity ID. If you do not have a Unity ID, you will need to create one. Once logged in, click on the green "Add new" button in the top right corner.
Now, enter a desired name for your new Organization. It is recommended to choose a unique name as Unity will not allow you to create an Organization with a name that already exists. After entering a name, select the Industry dropdown on the right.
Next, you will need to create a new project for your Organization. Go to the DevOps section and click on "Try for free" to activate a new Plastic SCM subscription for your new Organization.
At this point, you can choose to create a Plastic SCM repository within your Organization. This is where you will be creating your Plastic SCM repository. You can then invite team members to your project by clicking on the gear icon and selecting "Invite Members to Workspace". Ensure that the email addresses of your team members are associated with a Unity ID.
Finally, you can choose to link your project to an existing repository or create a new one. If you wish to link to an existing repository, click on the ellipsis next to the Repository Name field and select the desired repository. You will then need to choose between a Plastic workspace or a Gluon workspace, depending on the type of work you will be doing. The Plastic workspace is better suited for programmers and game/level designers, while the Gluon workspace is designed for artists.
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Link an existing repository
To link an existing Plastic SCM repository to Unity, you must first open your Unity project. Then, access the Plastic SCM window in the Unity Editor by selecting "Window > Plastic SCM".
In the Plastic SCM onboarding window, follow the steps to continue. You will need to download and install the Plastic SCM edition that matches your license. For example, if you are using Plastic SCM for the Cloud, you must download the Cloud Edition.
Next, click on "Login" or "Sign Up". You can sign in using your Unity ID or with a Plastic SCM account. If you are signing in with a Unity ID, ensure that you are logged in to Unity Teams.
After logging in, you will need to create a Plastic SCM Organization or join an existing one. This is different from your Unity Organization. Select the existing repository you wish to link to your project, which can be one that you have created in the past or one that you have been added to.
Now, choose between the Plastic workspace and the Gluon workspace. The Plastic workspace is better suited for programmers, game/level designers, and technical artists, as it downloads the entire project onto your local drive and handles file merging more effectively. On the other hand, the Gluon workspace is designed for artists who only need to check in their work and sync with teammates.
Finally, create a workspace for your project. Your workspace interacts with version control, allowing you to download files and make the required changes for each check-in. You can have multiple workspaces working with the same local repository.
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Choose a workspace
To get started with Unity Plastic SCM, you must first download Unity Version Control from the Plastic SCM website. Follow the installation wizard's instructions, and once complete, you will be prompted to launch your preferred workflow type. Version Control provides separate GUIs to facilitate two different workflows within the same repository to minimize conflicts between artists and programmers. The Plastic GUI is designed for programmers, while the Gluon interface is for artists. This choice is not permanent, and you can switch between the two interfaces using the top-right menu in the client.
After choosing your preferred interface, you will be asked to sign in or sign up for an account. It is recommended to use a Unity ID, even if you are not using Unity as your game engine. If you have no organizations associated with your account, you will be asked to create one.
Now, you can navigate to the Plastic SCM window in the Unity Editor. Here, you will see the Pending Changes tab, which displays new and changed files in your local version of the project. This tab is essential for checking in your files to the Plastic workspace, excluding files from version control, and comparing changed files with the previously checked-in version.
The Incoming Changes tab in the Plastic SCM window shows external changes in the workspace that your local version of the project does not yet have. This tab allows you to get the latest changes from the remote workspace.
Additionally, you can navigate to the Workspace Explorer (called "Explore Workspace" in Gluon) to manage your files and folders. Here, you can right-click on files and select "Add to source control" to include them in version control.
By following these steps, you can effectively choose and set up your workspace in Unity Plastic SCM, facilitating collaboration and version control for your project.
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Invite team members
To invite team members to your Plastic SCM project, you must first click on the gear icon at the top right of the Plastic SCM window and then select "Invite Members to Workspace". This will bring you to the Plastic SCM cloud dashboard of the server where you created the repository. Here, you can add new users, resend invitations, and set permissions.
To add a new user, make sure you are logged in to Plastic SCM with your Unity ID. Then, click on "Add a new user" to begin inviting a new user. Enter the email of the person you wish to invite, ensuring that they have signed up for a Unity account with that email. Once done, click on "Save". If the invitation was successful, you should be brought back to the dashboard. You can check if the invite was successful by looking under the "Users" list and ensuring that the invitee's email is listed there.
The invitee should also receive a confirmation email. If they do not receive such an email, you can resend the invitation by clicking on "Resend invitation" beside their name in the "User" list. It is recommended that the invitee installs the Plastic SCM application onto their machine, although this is not necessary as Unity's Plastic SCM window can handle most of the repository functions.
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Set up version control
Setting up version control in Unity with Plastic SCM involves a few steps, from creating an organization to selecting a suitable workspace. Here's a detailed guide on setting up version control:
Create an Organization
Firstly, you need to create a Unity Organization. Go to the Unity Teams Organization tab and click the "Add new" button at the top right. Log in with your Unity ID if you aren't already. Enter a unique name for your organization and select the appropriate industry from the dropdown menu.
Choose a Repository Type
Now, you need to decide whether to start a new repository or use an existing one. If you're starting a new project, create a new repository. If you wish to link to an existing repository, click on the ellipsis beside the Repository Name field to choose from your existing Unity repositories on Plastic SCM.
Select a Workspace
Next, choose between two types of workspaces: the Plastic workspace or the Gluon workspace. The Plastic workspace is ideal for programmers, game/level designers, and technical artists. It's also better for handling file merging and downloading the entire project to your local drive. On the other hand, the Gluon workspace is designed for artists who only need to check in their work and sync with teammates.
Configure Workspace
After selecting your workspace, configure it according to your needs. If you're working inside the Unity Editor, ensure that Gluon pulls down all the necessary Unity project files to open the project. If your Unity project files are already on your machine, select the directory path corresponding to your Unity project's root. Otherwise, choose any location to create your workspace.
Invite Team Members
Inviting team members is crucial. Click on the gear icon at the top right of the Plastic SCM window and select "Invite Members to Workspace." Log in with your Unity ID if needed. On the Plastic SCM cloud dashboard, you can add new users, resend invitations, and set permissions. Ensure that invited users have a Unity ID, i.e., they have signed up for a Unity account with the invited email address.
By following these steps, you can effectively set up version control in Unity using Plastic SCM, facilitating better collaboration and management of your game development projects.
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Frequently asked questions
First, download Unity Version Control from the Plastic SCM website and follow the installation wizard. You will then be prompted to launch the type of workflow you prefer. Once you have chosen this, sign in or sign up for an account.
To invite new members to your project, click on the gear icon at the top right of the Plastic SCM window and select "Invite Members to Workspace". You will then be brought to the Plastic SCM cloud dashboard of the server, where you can add new users, resend invitations, and set permissions.
Click on the ellipsis next to the "Repository Name" field. Then, select your existing Unity repository on Plastic SCM. Next, choose between the Plastic workspace or the Gluon workspace, depending on the type of work you will be doing on the project.











































