
Unity is a game engine that provides users with the tools to develop video games. Plastic SCM is a source control repository that allows users to synchronize project files. To open Plastic SCM in Unity, users must first open their Unity project through the Hub. Then, they can select “Window” followed by “Plastic SCM” to access the Plastic SCM window. If users are unable to access Plastic SCM, it may be because they are using an unsupported version of the Unity Editor or have an outdated Version Control package.
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What You'll Learn

Open Plastic SCM Cloud Client
Unity Version Control (UVCS), previously known as Plastic SCM, is a version control and source code management tool for game and real-time 3D development. It is tailored to the demands of game development and offers improved team collaboration and scalability.
To open the Plastic SCM Cloud Client, follow these steps:
- Open your Unity project through the Unity Hub.
- Select "Window" > "Plastic SCM" to access the Plastic SCM window in the Unity Editor.
- If you are a new user, complete the onboarding process by following the steps provided.
- Download and install the appropriate Plastic SCM edition for your license. For example, if you are using Plastic SCM for the Cloud, download the Cloud Edition.
- Log in using your Unity ID or a Plastic SCM account.
- Create a Plastic SCM Organization or join an existing one. This is different from your Unity organization.
- Choose a workflow that suits your needs. The Plastic Workspace is ideal for branching, merging, and push/pull functionality, while the Gluon Workspace is suitable if you only need to check in your work and sync with teammates.
- Create a Workspace for your project. You can select a directory path corresponding to your Unity project's root if the files are already on your machine or choose any location to create your workspace.
By following these steps, you can effectively open and utilize the Plastic SCM Cloud Client for version control and collaboration in your Unity projects.
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Linking to an existing repository
To link your Unity project to an existing Plastic SCM repository, you must first open your project through the Unity Hub. Then, select “Window > Plastic SCM” to access the Plastic SCM window in the Unity Editor.
In the Plastic SCM window, you will be able to manage your file changes and view a list of new and changed files in your project. To compare an updated file with a previous version, right-click on the file and select "Diff". This will open a text-only view, allowing you to see the differences between the repository source and your local copy.
If you wish to link your project to an existing repository, click on the ellipsis (...) beside the Repository Name field. This will open a window where you can choose from your existing Unity repositories on Plastic SCM. You will then need to choose between two types of workspaces: the Plastic workspace and the Gluon workspace. The Plastic workspace is better suited for programmers, game/level designers, and technical artists, as it provides full Plastic SCM functionality and handles file merging better. On the other hand, the Gluon workspace is a simplified workflow that allows you to check in your work and sync with your teammates.
Once you have created your workspace, the Plastic SCM window will display your project files. Plastic SCM automatically creates an ignore file in the workspace, specifying files to be excluded from version control. You can then start working on your project and making the required changes for each check-in.
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Choosing a workspace
Once you have chosen your interface, you will need to sign in or create an account. It is recommended to use a Unity ID, even if you are not using Unity as your game engine. If you have no organizations associated with your account, you will be prompted to create one.
The next step is to navigate to the Plastic SCM window in the Unity Editor. This window allows you to manage version control for your project. If your project is not already connected to Plastic SCM, the window will display an option to create a new workspace.
In the Plastic SCM window, you will find several tabs that facilitate version control. The Pending Changes tab shows new and changed files in your local version of the project. This tab is essential for checking in your files to the Plastic workspace, excluding files from version control, and comparing changed files with previous versions. It is recommended to always do an initial check-in to ensure important config settings or folders are included.
Additionally, the Incoming Changes tab in the Plastic SCM window displays external changes made in the remote workspace that your local version may not have. This tab allows you to retrieve the latest changes and stay up-to-date with the remote workspace.
By following these steps, you can effectively choose and set up your workspace in Plastic SCM Unity, taking advantage of its version control features to manage your project efficiently.
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Troubleshooting
If you are unable to access Plastic SCM, it may be because you are using an unsupported version of the Unity Editor. Check that your Editor version is compatible with Plastic SCM. If you are using a supported version, your problem may be due to an outdated Version Control package. Open the Package Manager and search for the Version Control package. Once found, install or update it to the latest version.
If you encounter the "Repository not found" error, the repository tied to your workspace may have been unlinked. This can happen when renaming the repository on the Plastic SCM dashboard after creating the workspace. To fix this, delete the existing Plastic SCM workspace and create a new one that links to the desired repository.
If you are trying to use the Unity plugin for Plastic SCM and receive a "Plastic SCM is not installed" error, check that you have the Plastic client installed and that it can connect to your repository server and list your repositories. If you are connecting via an SSL port, ensure that the certificate is already installed on your client machine before using the plugin.
If you are unable to access Plastic SCM via the methods outlined previously, you may need to open your Unity project through the Hub. Open the Unity Hub and select the dropdown menu beside the Open button. Click on "Open remote project". You will then be able to see a list of all the projects and organizations you have been invited to or have created on another computer. Select the project you want to access and choose where to install it and which editor version to open it with.
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Managing file changes
To manage file changes in Plastic SCM Unity, you first need to open the Plastic SCM Cloud Client and log in. You then need to join the Plastic Organization, which is different from your Unity Organization, where the existing repository is located.
After that, you can select the workflow that suits your needs. With the Plastic SCM workflow, you can work with branching and merging, allowing you to push and pull. If you only need to check in your work and sync with your teammates, you can choose the Gluon workflow.
To create a new workspace for your project in the Unity Editor, select Window > Plastic SCM. Specify the repository name, workspace name, and path to the project. By default, the existing project path and name are used. You can choose to use Plastic SCM as a developer or an artist. The former is for full Plastic SCM functionality, while the latter is for a simplified workflow.
Once you've created your workspace, the Plastic SCM window will display your project files. It will also automatically create an ignore file in the workspace, so it doesn't track files that shouldn't be part of the repository. The Pending Changes tab displays new and changed files in your local version of the project. Use this tab to check in your files to the Plastic workspace, exclude files from version control, and compare changed files with the previously checked-in version.
If you've made changes that you don't want to keep, you can revert to the previous version by selecting the file in the Pending changes tab and selecting Undo changes.
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Frequently asked questions
Open your Unity project and select Window > Plastic SCM.
Click on the ellipsis next to the Repository Name field and select the desired repository.
You may be using an unsupported version of the Unity Editor. Double-check your Editor version and update your Version Control package if necessary.
Invite them to your project via email. They will need to open their Unity Hub, select Open remote project, and choose the project they wish to access.
The Plastic workspace is great for branching, merging, and pushing/pulling. The Gluon workspace is better if you only need to check in your work and sync with teammates.



























