Plastic Scm Unity: Installation Guide

how to install plastic scm unity

Unity is a platform that allows users to create 3D experiences in real-time, such as video games, VR, and AR. Plastic SCM is a version control system that can be used with Unity to manage file changes. To install Plastic SCM for Unity, you need to first install the Version Control package in the Unity Package Manager. Then, you can access Plastic SCM by navigating to Window > Plastic SCM, where you will be guided through an account setup and project configuration process. The Plastic SCM plugin enables the Plastic SCM window in the Unity Editor, where you can view and manage your project files and their versions.

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How to access Plastic SCM for Unity Navigate to Window > Plastic SCM.
What is the Plastic SCM plugin used for? It enables the Plastic SCM window in the Unity Editor, which is used to manage file changes.
What does the Plastic SCM window display? A list of new and changed files in your project.
How to open the Plastic SCM window Select Window > Plastic SCM.
How to use the Plastic SCM plugin on a Unity project Create a workspace for the project in the Plastic SCM window or in the Plastic SCM GUI.
How to create a new workspace for a project in the Unity Editor Navigate to your Assets/Plugins folder in your Unity Project. Delete the PlasticSCM folder. Re-open your Unity Project to recompile your packages.
What is an ignore file? A file used in many Version Control Systems that specifies files to be excluded from being placed under version control.
How to revert changes to a file Select the file in the Pending changes tab and select Undo changes.
What is the previous name of Unity Version Control? Plastic SCM.

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Accessing Plastic SCM for Unity

To access Plastic SCM for Unity, you must first download Unity Version Control from the Plastic SCM website and follow the installation wizard. After installation, you will be prompted to launch your preferred workflow type. The Plastic option is designed for programmers, while the Gluon interface is for artists.

You can then access the Plastic SCM plugin by navigating to Window > Plastic SCM. This will initiate an onboarding process to guide your account setup and ensure your Unity project is configured correctly.

To use the Plastic SCM plugin on a Unity project, you must create a workspace for the project in the Plastic SCM window or GUI. Specify the repository name, workspace name, and path to the project. Once you've created your workspace, the Plastic SCM window will display your project files.

The Plastic SCM window allows you to manage version control for your project. The Pending Changes tab displays new and changed files in your local version of the project, allowing you to check in files to the Plastic workspace, exclude files from version control, and compare changed files with previous versions.

Additionally, Plastic SCM automatically creates an ignore file in your project folder to specify files excluded from version control. You can add files to this ignore list by right-clicking on the file in the Plastic SCM window and selecting "Add to ignored list."

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The Plastic SCM window in the Unity Editor displays a list of new or changed files in your local project. From here, you can check these files into Plastic SCM. The Plastic SCM window can be used to manage version control for your project.

To open the Plastic SCM window, select Window > Plastic SCM. You can then create a new workspace for your project. To do this, specify the repository name, workspace name, and path to the project. You can then choose whether you want to use Plastic SCM as a developer or an artist.

Once you've created your workspace, the Plastic SCM window will display your project files. The Pending Changes tab will display all your existing project files as Added and private. To include these files in the workspace, you must check them in. Once you have checked in your files, the Pending changes tab will refresh, and no longer list the files you have checked in.

To compare an updated file with the previous version, right-click the file in the Plastic SCM window and select Diff. This opens the Differences view, which compares the repository source with your local copy. If you’ve made changes in your project that you don’t want to keep, you can revert to the previous version by selecting the file in the Pending changes tab and selecting Undo changes.

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Creating a workspace

To create a workspace in Plastic SCM Unity, you must first download Unity Version Control from the Plastic SCM website and follow the installation wizard's instructions.

Once the installation is complete, you will be prompted to choose a workflow type. Unity Version Control supports separate workflows within the same repository, so you can choose between the Plastic and Gluon interfaces. Plastic is designed for programmers, while Gluon is intended for artists. This choice is not permanent, and you can switch between the two interfaces in the top-right menu of the client.

After selecting your preferred interface, sign in or sign up for an account. It is recommended to use a Unity ID, even if you won't be using Unity as your game engine. If you have no organizations associated with your account, you will be asked to create one.

Now, you can select the type of workspace you prefer. The Plastic workspace is distributed and designed for programmers, while the Gluon workspace is centralized and intended for artists.

If you wish to link your project to an existing repository, click on the ellipsis next to the Repository Name field. This will allow you to choose from your existing Unity repositories on Plastic SCM.

Once you've chosen or created a repository, you can proceed to invite team members to your workspace. Click on the Options menu (gear icon) in the Version Control tab, then select "Invite Members to Workspace." You will be directed to the Unity Version Control cloud dashboard, where you can add new users, resend invitations, and set permissions.

After setting up your workspace and inviting team members, you can start utilizing the Pending Changes tab to view and manage changes made to your local version of the project before publishing them. It is recommended to perform an initial check-in with the files under the Pending Changes tab as they may contain important configuration settings or folders.

You can also customize the information displayed in the Plastic SCM tabs by right-clicking on the columns and selecting the relevant options from the menu.

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Managing version control

To manage version control in Plastic SCM Unity, you must first create a workspace for your project. This can be done by navigating to "Window > Plastic SCM" in the Unity Editor, which will open the Plastic SCM window. Here, you can either create a new workspace or connect your project to an existing Plastic SCM workspace.

Once you've created or connected your workspace, the Plastic SCM window will display your project files. You can use the Pending Changes tab in the Plastic SCM window to manage your file changes. This tab shows new and changed files in your local version of the project. From here, you can check in files to the Plastic workspace, exclude files from version control, and compare changed files with the previously checked-in version.

If you want to revert changes to a file, you can select the file in the "Pending changes" tab and choose "Undo changes". This will revert the file back to the latest checked-in version.

Additionally, Plastic SCM automatically creates an ignore file in your project folder. This file specifies which files should be excluded from version control. In Unity projects, there may be certain files that you want to exclude from version control, and you can use the ignore file to achieve this.

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Reverting changes

To install Plastic SCM Unity, you can access it on any supported version by navigating to Window > Plastic SCM. Once you've created your workspace, the Plastic SCM window will display your project files.

The Plastic SCM window in the Unity Editor allows you to manage version control for your project. If you've made changes to your project that you don't want to keep, you can revert to the previous version, which is the latest checked-in version.

To revert changes to a file, follow these steps:

  • Select the file in the Pending Changes tab.
  • Choose "Undo Changes".

The Pending Changes tab displays new and changed files in your local version of the project. You can use this tab to check in your files to the Plastic workspace, exclude files from version control, and compare changed files with the previously checked-in version.

Additionally, you can view the full history of changes made to your file by right-clicking and selecting "View File History". From there, you can revert to a specific revision as needed.

Frequently asked questions

You can access Plastic SCM for Unity by navigating to Window > Plastic SCM. You will then be guided through an account setup and configuration process for your Unity project.

The Plastic SCM plugin enables the Plastic SCM window in the Unity Editor. This window allows you to manage your file changes, displaying new and changed files in your project.

To revert changes to a file, select the file in the Pending changes tab and select Undo changes.

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